Loading Grid3DAdaptive.h +3 −4 Original line number Diff line number Diff line Loading @@ -242,10 +242,9 @@ public: findNonAdjacentDirections(); /* Methods for generating the temporary adjacency matrix (std::vector) */ /* TODO: rename this method: temporary is actually the primary!!! - works for * non-refined grids! */ /* Works for non-refined grids! */ void calculateTemporaryAdjacencyMatrix( int mode ); calculateAdjacencyMatrix( int mode ); void calculateComponentAdjacencyMatrix(); void Loading Grid3DAdaptive_impl.h +1 −1 Original line number Diff line number Diff line Loading @@ -1146,7 +1146,7 @@ GridA< 3, Real, Device, Index >::sortVertices( std::vector< AdaptiveVertex< Inde /* USE THIS ADJACENCY MATRIX GENERATION METHOD */ template< typename Real, typename Device, typename Index > void GridA< 3, Real, Device, Index >::calculateTemporaryAdjacencyMatrix( int mode ) GridA< 3, Real, Device, Index >::calculateAdjacencyMatrix( int mode ) { /* TO SOLVE: why is it not reliable? */ /* TO DO: deal with the mid node ! & corner cases! */ Loading Loading
Grid3DAdaptive.h +3 −4 Original line number Diff line number Diff line Loading @@ -242,10 +242,9 @@ public: findNonAdjacentDirections(); /* Methods for generating the temporary adjacency matrix (std::vector) */ /* TODO: rename this method: temporary is actually the primary!!! - works for * non-refined grids! */ /* Works for non-refined grids! */ void calculateTemporaryAdjacencyMatrix( int mode ); calculateAdjacencyMatrix( int mode ); void calculateComponentAdjacencyMatrix(); void Loading
Grid3DAdaptive_impl.h +1 −1 Original line number Diff line number Diff line Loading @@ -1146,7 +1146,7 @@ GridA< 3, Real, Device, Index >::sortVertices( std::vector< AdaptiveVertex< Inde /* USE THIS ADJACENCY MATRIX GENERATION METHOD */ template< typename Real, typename Device, typename Index > void GridA< 3, Real, Device, Index >::calculateTemporaryAdjacencyMatrix( int mode ) GridA< 3, Real, Device, Index >::calculateAdjacencyMatrix( int mode ) { /* TO SOLVE: why is it not reliable? */ /* TO DO: deal with the mid node ! & corner cases! */ Loading