/***************************************************************************
                          StaticArray_impl.h  -  description
                             -------------------
    begin                : Feb 10, 2014
    copyright            : (C) 2014 by Tomas Oberhuber
    email                : tomas.oberhuber@fjfi.cvut.cz
 ***************************************************************************/

/* See Copyright Notice in tnl/Copyright */

#pragma once

#include <TNL/param-types.h>
#include <TNL/Math.h>
#include <TNL/Containers/StaticArray.h>

namespace TNL {
namespace Containers {   

template< int Size, typename Value >
__cuda_callable__
inline StaticArray< Size, Value >::StaticArray()
{
};

template< int Size, typename Value >
   template< typename _unused >
__cuda_callable__
inline StaticArray< Size, Value >::StaticArray( const Value v[ Size ] )
{
   for( int i = 0; i < Size; i++ )
      data[ i ] = v[ i ];
}

template< int Size, typename Value >
__cuda_callable__
inline StaticArray< Size, Value >::StaticArray( const Value& v )
{
   for( int i = 0; i < Size; i++ )
      data[ i ] = v;
}

template< int Size, typename Value >
__cuda_callable__
inline StaticArray< Size, Value >::StaticArray( const StaticArray< Size, Value >& v )
{
   for( int i = 0; i < Size; i++ )
      data[ i ] = v[ i ];
}

template< int Size, typename Value >
String StaticArray< Size, Value >::getType()
{
   return String( "Containers::StaticArray< " ) +
          String( Size ) +
          String( ", " ) +
          TNL::getType< Value >() +
          String( " >" );
}

template< int Size, typename Value >
__cuda_callable__
inline int StaticArray< Size, Value >::getSize() const
{
   return size;
}

template< int Size, typename Value >
__cuda_callable__
inline Value* StaticArray< Size, Value >::getData()
{
   return data;
}

template< int Size, typename Value >
__cuda_callable__
inline const Value* StaticArray< Size, Value >::getData() const
{
   return data;
}

template< int Size, typename Value >
__cuda_callable__
inline const Value& StaticArray< Size, Value >::operator[]( int i ) const
{
   TNL_ASSERT_GE( i, 0, "Element index must be non-negative." );
   TNL_ASSERT_LT( i, size, "Element index is out of bounds." );
   return data[ i ];
}

template< int Size, typename Value >
__cuda_callable__
inline Value& StaticArray< Size, Value >::operator[]( int i )
{
   TNL_ASSERT_GE( i, 0, "Element index must be non-negative." );
   TNL_ASSERT_LT( i, size, "Element index is out of bounds." );
   return data[ i ];
}

template< int Size, typename Value >
__cuda_callable__
inline StaticArray< Size, Value >& StaticArray< Size, Value >::operator = ( const StaticArray< Size, Value >& array )
{
   for( int i = 0; i < size; i++ )
      data[ i ] = array[ i ];
   return *this;
}

template< int Size, typename Value >
   template< typename Array >
__cuda_callable__
inline StaticArray< Size, Value >& StaticArray< Size, Value >::operator = ( const Array& array )
{
   for( int i = 0; i < size; i++ )
      data[ i ] = array[ i ];
   return *this;
}

template< int Size, typename Value >
   template< typename Array >
__cuda_callable__
inline bool StaticArray< Size, Value >::operator == ( const Array& array ) const
{
   if( ( int ) size != ( int ) Array::size )
      return false;
   for( int i = 0; i < size; i++ )
      if( data[ i ] != array[ i ] )
         return false;
   return true;
}

template< int Size, typename Value >
   template< typename Array >
__cuda_callable__
inline bool StaticArray< Size, Value >::operator != ( const Array& array ) const
{
   return ! this->operator == ( array );
}

template< int Size, typename Value >
   template< typename OtherValue >
__cuda_callable__
StaticArray< Size, Value >::
operator StaticArray< Size, OtherValue >() const
{
   StaticArray< Size, OtherValue > aux;
   for( int i = 0; i < Size; i++ )
      aux[ i ] = data[ i ];
   return aux;
}

template< int Size, typename Value >
__cuda_callable__
inline void StaticArray< Size, Value >::setValue( const ValueType& val )
{
   for( int i = 0; i < Size; i++ )
      data[ i ] = val;
}

template< int Size, typename Value >
bool StaticArray< Size, Value >::save( File& file ) const
{
   if( ! file. write< Value, Devices::Host, int >( data, size ) )
   {
      std::cerr << "Unable to write " << getType() << "." << std::endl;
      return false;
   }
   return true;
}

template< int Size, typename Value >
bool StaticArray< Size, Value >::load( File& file)
{
   if( ! file.read< Value, Devices::Host, int >( data, size ) )
   {
      std::cerr << "Unable to read " << getType() << "." << std::endl;
      return false;
   }
   return true;
}

template< int Size, typename Value >
void StaticArray< Size, Value >::sort()
{
   /****
    * We assume that the array data is small and so
    * may sort it with the bubble sort.
    */
   for( int k = Size - 1; k > 0; k--)
      for( int i = 0; i < k; i++ )
         if( data[ i ] > data[ i+1 ] )
            swap( data[ i ], data[ i+1 ] );
}

template< int Size, typename Value >
std::ostream& StaticArray< Size, Value >::write( std::ostream& str, const char* separator ) const
{
   for( int i = 0; i < Size - 1; i++ )
      str << data[ i ] << separator;
   str << data[ Size - 1 ];
   return str;
}


template< int Size, typename Value >
std::ostream& operator << ( std::ostream& str, const StaticArray< Size, Value >& a )
{
   str << "[ ";
   a.write( str, ", " );
   str << " ]";
   return str;
};

} // namespace Containers
} // namespace TNL
