/*************************************************************************** tnlGridEntity_impl.h - description ------------------- begin : Nov 20, 2015 copyright : (C) 2015 by Tomas Oberhuber email : tomas.oberhuber@fjfi.cvut.cz ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef TNLGRIDENTITY_IMPL_H #define TNLGRIDENTITY_IMPL_H #include <mesh/grids/tnlBoundaryGridEntityChecker.h> #include <mesh/grids/tnlGridEntityCenterGetter.h> #include <mesh/grids/tnlGridEntity.h> /*template< int Dimensions, typename Real, typename Device, typename Index, typename Config, int EntityDimensions > __cuda_callable__ inline tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions >:: tnlGridEntity() { }*/ template< int Dimensions, typename Real, typename Device, typename Index, int EntityDimensions, typename Config > __cuda_callable__ inline tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >:: tnlGridEntity( const tnlGrid< Dimensions, Real, Device, Index >& grid ) : grid( grid ), entityIndex( -1 ), coordinates( 0 ), orientation( 0 ), basis( 0 ), neighbourEntitiesStorage( *this ) { } template< int Dimensions, typename Real, typename Device, typename Index, int EntityDimensions, typename Config > __cuda_callable__ inline tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >:: tnlGridEntity( const tnlGrid< Dimensions, Real, Device, Index >& grid, const CoordinatesType& coordinates, const EntityOrientationType& orientation, const EntityBasisType& basis ) : grid( grid ), entityIndex( -1 ), coordinates( coordinates ), orientation( orientation ), basis( basis ), neighbourEntitiesStorage( *this ) { } template< int Dimensions, typename Real, typename Device, typename Index, int EntityDimensions, typename Config > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >::CoordinatesType& tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >:: getCoordinates() const { return this->coordinates; } template< int Dimensions, typename Real, typename Device, typename Index, int EntityDimensions, typename Config > __cuda_callable__ inline typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >::CoordinatesType& tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >:: getCoordinates() { return this->coordinates; } template< int Dimensions, typename Real, typename Device, typename Index, int EntityDimensions, typename Config > __cuda_callable__ inline void tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >:: setCoordinates( const CoordinatesType& coordinates ) { this->coordinates = coordinates; } template< int Dimensions, typename Real, typename Device, typename Index, int EntityDimensions, typename Config > __cuda_callable__ inline void tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >:: refresh() { this->entityIndex = this->grid.getEntityIndex( *this ); this->neighbourEntitiesStorage.refresh( this->grid, this->entityIndex ); } template< int Dimensions, typename Real, typename Device, typename Index, int EntityDimensions, typename Config > __cuda_callable__ inline Index tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >:: getIndex() const { tnlAssert( this->entityIndex >= 0 && this-> entityIndex < grid.template getEntitiesCount< EntityDimensions >(), cerr << "this->entityIndex = " << this->entityIndex << " grid.template getEntitiesCount< EntityDimensions >() = " << grid.template getEntitiesCount< EntityDimensions >() ); tnlAssert( this->entityIndex == grid.getEntityIndex( *this ), cerr << "this->entityIndex = " << this->entityIndex << " grid.getEntityIndex( *this ) = " << grid.getEntityIndex( *this ) ); return this->entityIndex; } template< int Dimensions, typename Real, typename Device, typename Index, int EntityDimensions, typename Config > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >::EntityOrientationType& tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >:: getOrientation() const { return this->orientation; } template< int Dimensions, typename Real, typename Device, typename Index, int EntityDimensions, typename Config > __cuda_callable__ inline void tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >:: setOrientation( const EntityOrientationType& orientation ) { this->orientation = orientation; this->basis = EntityBasisType( 1 ) - tnlAbs( orientation ); } template< int Dimensions, typename Real, typename Device, typename Index, int EntityDimensions, typename Config > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >::EntityBasisType& tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >:: getBasis() const { return this->basis; } template< int Dimensions, typename Real, typename Device, typename Index, int EntityDimensions, typename Config > __cuda_callable__ inline void tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >:: setBasis( const EntityBasisType& basis ) { this->basis = basis; this->orientation = EntityOrientationType( 1 ) - tnlAbs( basis ); } template< int Dimensions, typename Real, typename Device, typename Index, int EntityDimensions, typename Config > template< int NeighbourEntityDimensions > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >::template NeighbourEntities< NeighbourEntityDimensions >& tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >:: getNeighbourEntities() const { return neighbourEntitiesStorage.template getNeighbourEntities< NeighbourEntityDimensions >(); } template< int Dimensions, typename Real, typename Device, typename Index, int EntityDimensions, typename Config > __cuda_callable__ inline bool tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >:: isBoundaryEntity() const { return tnlBoundaryGridEntityChecker< ThisType >::isBoundaryEntity( *this ); } template< int Dimensions, typename Real, typename Device, typename Index, int EntityDimensions, typename Config > __cuda_callable__ inline typename tnlGrid< Dimensions, Real, Device, Index >::VertexType tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >:: getCenter() const { return tnlGridEntityCenterGetter< ThisType >::getEntityCenter( *this ); } template< int Dimensions, typename Real, typename Device, typename Index, int EntityDimensions, typename Config > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >::GridType& tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, EntityDimensions, Config >:: getGrid() const { return this->grid; } /**** * Specialization for cells */ /*template< int Dimensions, typename Real, typename Device, typename Index > __cuda_callable__ inline tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions >:: tnlGridEntity() { }*/ template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >:: tnlGridEntity( const GridType& grid ) : grid( grid ), entityIndex( -1 ), neighbourEntitiesStorage( *this ) { this->coordinates = CoordinatesType( ( Index ) 0 ); this->orientation = EntityOrientationType( ( Index ) 0 ); this->basis = EntityBasisType( ( Index ) 1 ); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >:: tnlGridEntity( const GridType& grid, const CoordinatesType& coordinates, const EntityOrientationType& orientation, const EntityBasisType& basis ) : grid( grid ), entityIndex( -1 ), coordinates( coordinates ), neighbourEntitiesStorage( *this ) { this->orientation = EntityOrientationType( ( Index ) 0 ); this->basis = EntityBasisType( ( Index ) 1 ); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >::CoordinatesType& tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >:: getCoordinates() const { return this->coordinates; } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >::CoordinatesType& tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >:: getCoordinates() { return this->coordinates; } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline void tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >:: setCoordinates( const CoordinatesType& coordinates ) { this->coordinates = coordinates; } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline void tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >:: refresh() { this->entityIndex = this->grid.getEntityIndex( *this ); this->neighbourEntitiesStorage.refresh( this->grid, this->entityIndex ); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline Index tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >:: getIndex() const { tnlAssert( this->entityIndex >= 0 && this-> entityIndex < grid.template getEntitiesCount< ThisType >(), cerr << "this->entityIndex = " << this->entityIndex << " grid.template getEntitiesCount< Dimensions >() = " << grid.template getEntitiesCount< ThisType >() ); tnlAssert( this->entityIndex == grid.getEntityIndex( *this ), cerr << "this->index = " << this->entityIndex << " grid.getEntityIndex( *this ) = " << grid.getEntityIndex( *this ) ); return this->entityIndex; } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >::EntityOrientationType tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >:: getOrientation() const { return EntityOrientationType( ( IndexType ) 0 ); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >::EntityBasisType tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >:: getBasis() const { return EntityBasisType( ( IndexType ) 1 ); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > template< int NeighbourEntityDimensions > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >::template NeighbourEntities< NeighbourEntityDimensions >& tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >:: getNeighbourEntities() const { return neighbourEntitiesStorage.template getNeighbourEntities< NeighbourEntityDimensions >(); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline bool tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >:: isBoundaryEntity() const { return tnlBoundaryGridEntityChecker< ThisType >::isBoundaryEntity( *this ); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline typename tnlGrid< Dimensions, Real, Device, Index >::VertexType tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >:: getCenter() const { return tnlGridEntityCenterGetter< ThisType >::getEntityCenter( *this ); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >::VertexType& tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >:: getEntityProportions() const { return grid.getSpaceSteps(); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >::GridType& tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, Dimensions, Config >:: getGrid() const { return this->grid; } /**** * Specialization for vertices */ /*template< int Dimensions, typename Real, typename Device, typename Index > __cuda_callable__ inline tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0 >:: tnlGridEntity() { }*/ template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >:: tnlGridEntity( const GridType& grid ) : grid( grid ), entityIndex( -1 ), coordinates( 0 ), orientation( 1 ), basis( 0 ), neighbourEntitiesStorage( *this ) { } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >:: tnlGridEntity( const GridType& grid, const CoordinatesType& coordinates, const EntityOrientationType& orientation, const EntityBasisType& basis ) : grid( grid ), entityIndex( -1 ), coordinates( coordinates ), neighbourEntitiesStorage( *this ) { } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >::CoordinatesType& tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >:: getCoordinates() const { return this->coordinates; } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >::CoordinatesType& tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >:: getCoordinates() { return this->coordinates; } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline void tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >:: setCoordinates( const CoordinatesType& coordinates ) { this->coordinates = coordinates; } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline void tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >:: refresh() { this->entityIndex = this->grid.getEntityIndex( *this ); this->neighbourEntitiesStorage.refresh( this->grid, this->entityIndex ); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline Index tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >:: getIndex() const { tnlAssert( this->entityIndex >= 0 && this-> entityIndex < grid.template getEntitiesCount< 0 >(), cerr << "this->entityIndex = " << this->entityIndex << " grid.template getEntitiesCount< 0 >() = " << grid.template getEntitiesCount< 0 >() ); tnlAssert( this->entityIndex == grid.getEntityIndex( *this ), cerr << "this->entityIndex = " << this->entityIndex << " grid.getEntityIndex( *this ) = " << grid.getEntityIndex( *this ) ); return this->entityIndex; } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >::EntityOrientationType tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >:: getOrientation() const { return EntityOrientationType( ( IndexType ) 0 ); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >::EntityBasisType tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >:: getBasis() const { return EntityBasisType( ( IndexType ) 0 ); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > template< int NeighbourEntityDimensions > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >::template NeighbourEntities< NeighbourEntityDimensions >& tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >:: getNeighbourEntities() const { return neighbourEntitiesStorage.template getNeighbourEntities< NeighbourEntityDimensions >(); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline bool tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >:: isBoundaryEntity() const { return tnlBoundaryGridEntityChecker< ThisType >::isBoundaryEntity( *this ); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline typename tnlGrid< Dimensions, Real, Device, Index >::VertexType tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >:: getCenter() const { return tnlGridEntityCenterGetter< ThisType >::getEntityCenter( *this ); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >::VertexType tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >:: getEntityProportions() const { return VertexType( 0.0 ); } template< int Dimensions, typename Real, typename Device, typename Index, typename Config > __cuda_callable__ inline const typename tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >::GridType& tnlGridEntity< tnlGrid< Dimensions, Real, Device, Index >, 0, Config >:: getGrid() const { return this->gridType; } #endif /* TNLGRIDENTITY_IMPL_H */