/*************************************************************************** tnlTraversal_Grid2D_impl.h - description ------------------- begin : Jul 29, 2014 copyright : (C) 2014 by Tomas Oberhuber email : tomas.oberhuber@fjfi.cvut.cz ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef TNLTRAVERSAL_GRID2D_IMPL_H_ #define TNLTRAVERSAL_GRID2D_IMPL_H_ template< typename Real, typename Index > template< typename UserData, typename BoundaryEntitiesProcessor, typename InteriorEntitiesProcessor > void tnlTraversal< tnlGrid< 2, Real, tnlHost, Index >, 2 >:: processEntities( const GridType& grid, UserData& userData, BoundaryEntitiesProcessor& boundaryEntitiesProcessor, InteriorEntitiesProcessor& interiorEntitesProcessor ) const { /**** * Traversing cells */ } template< typename Real, typename Index > template< typename UserData, typename BoundaryEntitiesProcessor, typename InteriorEntitiesProcessor > void tnlTraversal< tnlGrid< 2, Real, tnlHost, Index >, 1 >:: processEntities( const GridType& grid, UserData& userData, BoundaryEntitiesProcessor& boundaryEntitiesProcessor, InteriorEntitiesProcessor& interiorEntitesProcessor ) const { /**** * Traversing faces */ } template< typename Real, typename Index > template< typename UserData, typename BoundaryEntitiesProcessor, typename InteriorEntitiesProcessor > void tnlTraversal< tnlGrid< 2, Real, tnlHost, Index >, 0 >:: processEntities( const GridType& grid, UserData& userData, BoundaryEntitiesProcessor& boundaryEntitiesProcessor, InteriorEntitiesProcessor& interiorEntitesProcessor ) const { /**** * Traversing vertices */ } template< typename Real, typename Index > template< typename UserData, typename BoundaryEntitiesProcessor, typename InteriorEntitiesProcessor > void tnlTraversal< tnlGrid< 2, Real, tnlCuda, Index >, 2 >:: processEntities( const GridType& grid, UserData& userData, BoundaryEntitiesProcessor& boundaryEntitiesProcessor, InteriorEntitiesProcessor& interiorEntitesProcessor ) const { /**** * Traversing cells */ } template< typename Real, typename Index > template< typename UserData, typename BoundaryEntitiesProcessor, typename InteriorEntitiesProcessor > void tnlTraversal< tnlGrid< 2, Real, tnlCuda, Index >, 1 >:: processEntities( const GridType& grid, UserData& userData, BoundaryEntitiesProcessor& boundaryEntitiesProcessor, InteriorEntitiesProcessor& interiorEntitesProcessor ) const { /**** * Traversing faces */ } template< typename Real, typename Index > template< typename UserData, typename BoundaryEntitiesProcessor, typename InteriorEntitiesProcessor > void tnlTraversal< tnlGrid< 2, Real, tnlCuda, Index >, 0 >:: processEntities( const GridType& grid, UserData& userData, BoundaryEntitiesProcessor& boundaryEntitiesProcessor, InteriorEntitiesProcessor& interiorEntitesProcessor ) const { /**** * Traversing edges */ } #endif /* TNLTRAVERSAL_GRID2D_IMPL_H_ */