const RealType& lambdaX = tau * entity.getMesh().template getSpaceStepsProducts< -2, 0 >(); const RealType& lambdaY = tau * entity.getMesh().template getSpaceStepsProducts< 0, -2 >(); const IndexType& center = entity.getIndex(); const IndexType& east = neighborEntities.template getEntityIndex< 1, 0 >(); const IndexType& west = neighborEntities.template getEntityIndex< -1, 0 >(); const IndexType& north = neighborEntities.template getEntityIndex< 0, 1 >(); const IndexType& south = neighborEntities.template getEntityIndex< 0, -1 >(); matrixRow.setElement( 0, south, -lambdaY ); matrixRow.setElement( 1, west, -lambdaX ); matrixRow.setElement( 2, center, 2.0 * ( lambdaX + lambdaY ) ); matrixRow.setElement( 3, east, -lambdaX ); matrixRow.setElement( 4, north, -lambdaY );