Loading src/TNL/Meshes/GridDetails/Grid1D.h +1 −1 Original line number Diff line number Diff line Loading @@ -10,8 +10,8 @@ #pragma once #include <TNL/Meshes/Grid.h> #include <TNL/Logger.h> #include <TNL/Meshes/Grid.h> #include <TNL/Meshes/GridDetails/GridEntityTopology.h> #include <TNL/Meshes/GridDetails/GridEntityGetter.h> #include <TNL/Meshes/GridDetails/NeighborGridEntityGetter.h> Loading src/TNL/Meshes/GridDetails/Grid1D_impl.h +0 −1 Original line number Diff line number Diff line Loading @@ -14,7 +14,6 @@ #include <iomanip> #include <TNL/String.h> #include <TNL/Assert.h> #include <TNL/Logger.h> #include <TNL/Meshes/GridDetails/GnuplotWriter.h> #include <TNL/Meshes/GridDetails/GridEntityGetter_impl.h> #include <TNL/Meshes/GridDetails/NeighborGridEntityGetter1D_impl.h> Loading src/TNL/Meshes/GridDetails/Grid2D.h +3 −1 Original line number Diff line number Diff line Loading @@ -10,11 +10,13 @@ #pragma once #include <TNL/Logger.h> #include <TNL/Meshes/Grid.h> #include <TNL/Meshes/GridEntity.h> #include <TNL/Meshes/GridDetails/GridEntityTopology.h> #include <TNL/Meshes/GridDetails/GridEntityGetter.h> #include <TNL/Meshes/GridDetails/NeighborGridEntityGetter.h> #include <TNL/Meshes/GridEntity.h> #include <TNL/Meshes/GridEntityConfig.h> namespace TNL { namespace Meshes { Loading src/TNL/Meshes/GridDetails/Grid2D_impl.h +0 −1 Original line number Diff line number Diff line Loading @@ -14,7 +14,6 @@ #include <iomanip> #include <TNL/String.h> #include <TNL/Assert.h> #include <TNL/Logger.h> #include <TNL/Meshes/GridDetails/GnuplotWriter.h> #include <TNL/Meshes/GridDetails/GridEntityGetter_impl.h> #include <TNL/Meshes/GridDetails/NeighborGridEntityGetter2D_impl.h> Loading src/TNL/Meshes/GridDetails/Grid3D.h +3 −1 Original line number Diff line number Diff line Loading @@ -10,11 +10,13 @@ #pragma once #include <TNL/Logger.h> #include <TNL/Meshes/Grid.h> #include <TNL/Meshes/GridEntity.h> #include <TNL/Meshes/GridDetails/GridEntityTopology.h> #include <TNL/Meshes/GridDetails/GridEntityGetter.h> #include <TNL/Meshes/GridDetails/NeighborGridEntityGetter.h> #include <TNL/Meshes/GridEntity.h> #include <TNL/Meshes/GridEntityConfig.h> namespace TNL { namespace Meshes { Loading Loading
src/TNL/Meshes/GridDetails/Grid1D.h +1 −1 Original line number Diff line number Diff line Loading @@ -10,8 +10,8 @@ #pragma once #include <TNL/Meshes/Grid.h> #include <TNL/Logger.h> #include <TNL/Meshes/Grid.h> #include <TNL/Meshes/GridDetails/GridEntityTopology.h> #include <TNL/Meshes/GridDetails/GridEntityGetter.h> #include <TNL/Meshes/GridDetails/NeighborGridEntityGetter.h> Loading
src/TNL/Meshes/GridDetails/Grid1D_impl.h +0 −1 Original line number Diff line number Diff line Loading @@ -14,7 +14,6 @@ #include <iomanip> #include <TNL/String.h> #include <TNL/Assert.h> #include <TNL/Logger.h> #include <TNL/Meshes/GridDetails/GnuplotWriter.h> #include <TNL/Meshes/GridDetails/GridEntityGetter_impl.h> #include <TNL/Meshes/GridDetails/NeighborGridEntityGetter1D_impl.h> Loading
src/TNL/Meshes/GridDetails/Grid2D.h +3 −1 Original line number Diff line number Diff line Loading @@ -10,11 +10,13 @@ #pragma once #include <TNL/Logger.h> #include <TNL/Meshes/Grid.h> #include <TNL/Meshes/GridEntity.h> #include <TNL/Meshes/GridDetails/GridEntityTopology.h> #include <TNL/Meshes/GridDetails/GridEntityGetter.h> #include <TNL/Meshes/GridDetails/NeighborGridEntityGetter.h> #include <TNL/Meshes/GridEntity.h> #include <TNL/Meshes/GridEntityConfig.h> namespace TNL { namespace Meshes { Loading
src/TNL/Meshes/GridDetails/Grid2D_impl.h +0 −1 Original line number Diff line number Diff line Loading @@ -14,7 +14,6 @@ #include <iomanip> #include <TNL/String.h> #include <TNL/Assert.h> #include <TNL/Logger.h> #include <TNL/Meshes/GridDetails/GnuplotWriter.h> #include <TNL/Meshes/GridDetails/GridEntityGetter_impl.h> #include <TNL/Meshes/GridDetails/NeighborGridEntityGetter2D_impl.h> Loading
src/TNL/Meshes/GridDetails/Grid3D.h +3 −1 Original line number Diff line number Diff line Loading @@ -10,11 +10,13 @@ #pragma once #include <TNL/Logger.h> #include <TNL/Meshes/Grid.h> #include <TNL/Meshes/GridEntity.h> #include <TNL/Meshes/GridDetails/GridEntityTopology.h> #include <TNL/Meshes/GridDetails/GridEntityGetter.h> #include <TNL/Meshes/GridDetails/NeighborGridEntityGetter.h> #include <TNL/Meshes/GridEntity.h> #include <TNL/Meshes/GridEntityConfig.h> namespace TNL { namespace Meshes { Loading