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TNL
GPUSort
Commits
10b97b22
There was an error fetching the commit references. Please try again later.
Commit
10b97b22
authored
3 years ago
by
Xuan Thang Nguyen
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refactor out generator from benchmark
parent
b2cf1dfa
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2 changed files
benchmark/benchmarker.cpp
+12
-106
12 additions, 106 deletions
benchmark/benchmarker.cpp
benchmark/generators.cpp
+148
-0
148 additions, 0 deletions
benchmark/generators.cpp
with
160 additions
and
106 deletions
benchmark/benchmarker.cpp
+
12
−
106
View file @
10b97b22
...
...
@@ -8,6 +8,7 @@
using
namespace
std
;
#include
"../src/util/timer.h"
#include
"generators.cpp"
//---------------------------
/**
...
...
@@ -78,143 +79,48 @@ double measure(const vector<int>&vec)
#endif
double
sorted
(
int
size
)
{
vector
<
int
>
vec
(
size
);
iota
(
vec
.
begin
(),
vec
.
end
(),
0
);
return
measure
(
vec
);
{
return
measure
(
generateSorted
(
size
));
}
double
random
(
int
size
)
{
srand
(
size
+
2021
);
vector
<
int
>
vec
(
size
);
generate
(
vec
.
begin
(),
vec
.
end
(),
[
=
](){
return
std
::
rand
()
%
(
2
*
size
);});
return
measure
(
vec
);
return
measure
(
generateRandom
(
size
));
}
double
shuffle
(
int
size
)
{
srand
(
size
);
vector
<
int
>
vec
(
size
);
iota
(
vec
.
begin
(),
vec
.
end
(),
0
);
random_shuffle
(
vec
.
begin
(),
vec
.
end
());
return
measure
(
vec
);
return
measure
(
generateShuffle
(
size
));
}
double
almostSorted
(
int
size
)
{
vector
<
int
>
vec
(
size
);
iota
(
vec
.
begin
(),
vec
.
end
(),
0
);
for
(
int
i
=
0
;
i
<
3
;
i
++
)
//swaps 3 times in array
{
int
s
=
rand
()
%
(
size
-
3
);
std
::
swap
(
vec
[
s
],
vec
[
s
+
1
]);
}
return
measure
(
vec
);
return
measure
(
generateAlmostSorted
(
size
));
}
double
decreasing
(
int
size
)
{
vector
<
int
>
vec
(
size
);
for
(
int
i
=
0
;
i
<
size
;
i
++
)
vec
[
i
]
=
size
-
i
;
return
measure
(
vec
);
return
measure
(
generateDecreasing
(
size
));
}
double
zero_entropy
(
int
size
)
{
vector
<
int
>
vec
(
size
);
for
(
auto
&
x
:
vec
)
x
=
size
;
return
measure
(
vec
);
{
return
measure
(
generateZero_entropy
(
size
));
}
double
gaussian
(
int
size
)
{
srand
(
size
+
2000
);
vector
<
int
>
vec
(
size
);
for
(
int
i
=
0
;
i
<
size
;
++
i
)
{
int
value
=
0
;
for
(
int
j
=
0
;
j
<
4
;
++
j
)
value
+=
rand
()
%
16384
;
vec
[
i
]
=
value
/
4
;
}
return
measure
(
vec
);
return
measure
(
generateZero_entropy
(
size
));
}
double
bucket
(
int
size
)
{
srand
(
size
+
94215
);
vector
<
int
>
vec
(
size
);
double
tmp
=
((
double
)
size
)
*
3000000
;
//(RAND_MAX)/p; --> ((double)N)*30000;
double
tmp2
=
sqrt
(
tmp
);
int
p
=
(
size
+
tmp2
-
1
)
/
tmp2
;
const
int
VALUE
=
8192
/
p
;
//(RAND_MAX)/p;
int
i
=
0
;
int
x
=
0
;
//the array of size N is split into 'p' buckets
while
(
i
<
p
)
{
for
(
int
z
=
0
;
z
<
p
;
++
z
)
for
(
int
j
=
0
;
j
<
size
/
(
p
*
p
);
++
j
)
{
//every bucket has N/(p*p) items and the range is [min : VALUE-1 ]
int
min
=
VALUE
*
z
;
vec
[
x
]
=
min
+
(
rand
()
%
(
VALUE
-
1
)
)
;
x
++
;
}
i
++
;
}
return
measure
(
vec
);
return
measure
(
generateBucket
(
size
));
}
double
staggared
(
int
size
)
{
srand
(
size
+
815618
);
vector
<
int
>
vec
(
size
);
int
tmp
=
4096
;
//(RAND_MAX)/p; --> size=2048
int
p
=
(
size
+
tmp
-
1
)
/
tmp
;
const
int
VALUE
=
(
1
<<
30
)
/
p
;
//(RAND_MAX)/p;
int
i
=
1
;
int
x
=
0
;
//the array of size N is split into 'p' buckets
while
(
i
<=
p
)
{
//every bucket has N/(p) items
for
(
int
j
=
0
;
j
<
size
/
(
p
);
++
j
)
{
int
min
;
if
(
i
<=
(
p
/
2
))
min
=
(
2
*
i
-
1
)
*
VALUE
;
else
min
=
(
2
*
i
-
p
-
1
)
*
VALUE
;
vec
[
x
++
]
=
min
+
(
rand
()
%
(
VALUE
-
1
)
);
}
i
++
;
}
return
measure
(
vec
);
return
measure
(
generateStaggered
(
size
));
}
void
start
(
ostream
&
out
,
string
delim
)
...
...
This diff is collapsed.
Click to expand it.
benchmark/generators.cpp
0 → 100644
+
148
−
0
View file @
10b97b22
#pragma once
#include
<numeric>
#include
<vector>
#include
<algorithm>
#include
<cmath>
using
namespace
std
;
vector
<
int
>
generateSorted
(
int
size
)
{
vector
<
int
>
vec
(
size
);
iota
(
vec
.
begin
(),
vec
.
end
(),
0
);
return
vec
;
}
vector
<
int
>
generateRandom
(
int
size
)
{
vector
<
int
>
vec
(
size
);
srand
(
size
+
2021
);
generate
(
vec
.
begin
(),
vec
.
end
(),
[
=
](){
return
std
::
rand
()
%
(
2
*
size
);});
return
vec
;
}
vector
<
int
>
generateShuffle
(
int
size
)
{
vector
<
int
>
vec
(
size
);
iota
(
vec
.
begin
(),
vec
.
end
(),
0
);
srand
(
size
);
random_shuffle
(
vec
.
begin
(),
vec
.
end
());
return
vec
;
}
vector
<
int
>
generateAlmostSorted
(
int
size
)
{
vector
<
int
>
vec
(
size
);
iota
(
vec
.
begin
(),
vec
.
end
(),
0
);
srand
(
9451
);
for
(
int
i
=
0
;
i
<
3
;
i
++
)
//swaps 3 times in array
{
int
s
=
rand
()
%
(
size
-
3
);
std
::
swap
(
vec
[
s
],
vec
[
s
+
1
]);
}
return
vec
;
}
vector
<
int
>
generateDecreasing
(
int
size
)
{
vector
<
int
>
vec
(
size
);
for
(
int
i
=
0
;
i
<
size
;
i
++
)
vec
[
i
]
=
size
-
i
;
return
vec
;
}
vector
<
int
>
generateZero_entropy
(
int
size
)
{
vector
<
int
>
vec
(
size
,
515
);
return
vec
;
}
vector
<
int
>
generateGaussian
(
int
size
)
{
vector
<
int
>
vec
(
size
);
srand
(
size
+
2000
);
for
(
int
i
=
0
;
i
<
size
;
++
i
)
{
int
value
=
0
;
for
(
int
j
=
0
;
j
<
4
;
++
j
)
value
+=
rand
()
%
16384
;
vec
[
i
]
=
value
/
4
;
}
return
vec
;
}
vector
<
int
>
generateBucket
(
int
size
)
{
vector
<
int
>
vec
(
size
);
srand
(
size
+
94215
);
double
tmp
=
((
double
)
size
)
*
3000000
;
//(RAND_MAX)/p; --> ((double)N)*30000;
double
tmp2
=
sqrt
(
tmp
);
int
p
=
(
size
+
tmp2
-
1
)
/
tmp2
;
const
int
VALUE
=
8192
/
p
;
//(RAND_MAX)/p;
int
i
=
0
;
int
x
=
0
;
//the array of size N is split into 'p' buckets
while
(
i
<
p
)
{
for
(
int
z
=
0
;
z
<
p
;
++
z
)
for
(
int
j
=
0
;
j
<
size
/
(
p
*
p
);
++
j
)
{
//every bucket has N/(p*p) items and the range is [min : VALUE-1 ]
int
min
=
VALUE
*
z
;
vec
[
x
]
=
min
+
(
rand
()
%
(
VALUE
-
1
)
)
;
x
++
;
}
i
++
;
}
return
vec
;
}
vector
<
int
>
generateStaggered
(
int
size
)
{
vector
<
int
>
vec
(
size
);
srand
(
size
+
815618
);
int
tmp
=
4096
;
//(RAND_MAX)/p; --> size=2048
int
p
=
(
size
+
tmp
-
1
)
/
tmp
;
const
int
VALUE
=
(
1
<<
30
)
/
p
;
//(RAND_MAX)/p;
int
i
=
1
;
int
x
=
0
;
//the array of size N is split into 'p' buckets
while
(
i
<=
p
)
{
//every bucket has N/(p) items
for
(
int
j
=
0
;
j
<
size
/
(
p
);
++
j
)
{
int
min
;
if
(
i
<=
(
p
/
2
))
min
=
(
2
*
i
-
1
)
*
VALUE
;
else
min
=
(
2
*
i
-
p
-
1
)
*
VALUE
;
vec
[
x
++
]
=
min
+
(
rand
()
%
(
VALUE
-
1
)
);
}
i
++
;
}
return
vec
;
}
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