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#include <TNL/Meshes/Mesh.h>
#include <TNL/Meshes/MeshConfigBase.h>
#include <TNL/Meshes/BuildConfigTags.h>
#include <TNL/Meshes/TypeResolver/TypeResolver.h>
#include <TNL/Debugging/MemoryUsage.h>
using namespace TNL;
using namespace TNL::Meshes;
template< typename Cell,
int WorldDimension = Cell::dimension,
typename Real = double,
typename GlobalIndex = int,
typename LocalIndex = GlobalIndex,
typename Id = void >
struct MyMeshConfig
: public MeshConfigBase< Cell, WorldDimension, Real, GlobalIndex, LocalIndex, Id >
{
static constexpr bool entityStorage( int dimension )
{
return true;
// return dimension == 0 || dimension == Cell::dimension;
}
template< typename EntityTopology >
static constexpr bool subentityStorage( EntityTopology, int SubentityDimension )
{
// return entityStorage( EntityTopology::dimension );
return entityStorage( EntityTopology::dimension ) &&
SubentityDimension == 0;
}
template< typename EntityTopology >
static constexpr bool subentityOrientationStorage( EntityTopology, int SubentityDimension )
{
return false;
}
template< typename EntityTopology >
static constexpr bool superentityStorage( EntityTopology, int SuperentityDimension )
{
// return entityStorage( EntityTopology::dimension );
return entityStorage( EntityTopology::dimension ) &&
SuperentityDimension == Cell::dimension;
}
template< typename EntityTopology >
static constexpr bool boundaryTagsStorage( EntityTopology )
{
using BaseType = MeshConfigBase< Cell, WorldDimension, Real, GlobalIndex, LocalIndex, Id >;
using FaceTopology = typename MeshSubtopology< Cell, BaseType::meshDimension - 1 >::Topology;
return entityStorage( BaseType::meshDimension - 1 ) &&
superentityStorage( FaceTopology(), BaseType::meshDimension ) &&
( EntityTopology::dimension >= BaseType::meshDimension - 1 || subentityStorage( FaceTopology(), EntityTopology::dimension ) );
//return false;
}
};
// specialization of BuildConfigTags
struct MyBuildConfigTag {};
namespace TNL {
namespace Meshes {
namespace BuildConfigTags {
// disable grids
template< int Dimension, typename Real, typename Device, typename Index >
struct GridTag< MyBuildConfigTag, Grid< Dimension, Real, Device, Index > >
{ enum { enabled = false }; };
// enable all cell topologies
template<> struct MeshCellTopologyTag< MyBuildConfigTag, MeshEdgeTopology > { enum { enabled = true }; };
template<> struct MeshCellTopologyTag< MyBuildConfigTag, MeshTriangleTopology > { enum { enabled = true }; };
template<> struct MeshCellTopologyTag< MyBuildConfigTag, MeshQuadrilateralTopology > { enum { enabled = true }; };
template<> struct MeshCellTopologyTag< MyBuildConfigTag, MeshTetrahedronTopology > { enum { enabled = true }; };
template<> struct MeshCellTopologyTag< MyBuildConfigTag, MeshHexahedronTopology > { enum { enabled = true }; };
template< typename CellTopology, int WorldDimension >
struct MeshWorldDimensionTag< MyBuildConfigTag, CellTopology, WorldDimension >
{ enum { enabled = ( WorldDimension == CellTopology::dimension ) }; };
template< typename Real > struct MeshRealTag< MyBuildConfigTag, Real > { enum { enabled = false }; };
template<> struct MeshRealTag< MyBuildConfigTag, float > { enum { enabled = true }; };
template<> struct MeshRealTag< MyBuildConfigTag, double > { enum { enabled = true }; };
template< typename GlobalIndex > struct MeshGlobalIndexTag< MyBuildConfigTag, GlobalIndex > { enum { enabled = false }; };
template<> struct MeshGlobalIndexTag< MyBuildConfigTag, int > { enum { enabled = true }; };
template< typename LocalIndex > struct MeshLocalIndexTag< MyBuildConfigTag, LocalIndex > { enum { enabled = false }; };
template<> struct MeshLocalIndexTag< MyBuildConfigTag, short int > { enum { enabled = true }; };
template<>
struct MeshConfigTemplateTag< MyBuildConfigTag >
{
template< typename Cell, int WorldDimension, typename Real, typename GlobalIndex, typename LocalIndex, typename Id >
using MeshConfig = MyMeshConfig< Cell, WorldDimension, Real, GlobalIndex, LocalIndex, Id >;
};
} // namespace BuildConfigTags
} // namespace Meshes
} // namespace TNL
template< typename MeshType >
class MeshTester
{
public:
static bool run( const String& fileName )
{
MeshType mesh;
std::cout << "pre-init\t";
Debugging::printMemoryUsage();
if( ! loadMesh( fileName, mesh ) )
return false;
// TODO: add tests
std::cout << "NOTE: there is no real test, but the file was loaded fine..." << std::endl;
std::cout << "vertices: " << mesh.template getEntitiesCount< 0 >() << std::endl;
std::cout << "cells: " << mesh.getCellsCount() << std::endl;
std::cout << "post-init\t";
Debugging::printMemoryUsage();
mesh.save( "mesh-test.tnl" );
return true;
}
};
int main( int argc, char* argv[] )
{
if( argc < 2 ) {
std::cerr << "Usage: " << argv[ 0 ] << " filename.[tnl|ng|vtk] ..." << std::endl;
return EXIT_FAILURE;
}
bool result = true;
for( int i = 1; i < argc; i++ ) {
String fileName = argv[ i ];
result &= resolveMeshType< MyBuildConfigTag, Devices::Host, MeshTester >
( fileName,
fileName // passed to MeshTester::run
);
}
std::cout << "final\t";
Debugging::printMemoryUsage();
return ! result;
}