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Big mesh refactoring
Main changes: - mesh pointer added to MeshEntity, all topology accessors redirected through it to the mesh - storage of points and subentity orientations moved from MeshEntity to Mesh - removed MeshEntityIndex - MeshEntity always stores its index as the GlobalIndexType - removed entity storage from Mesh - mesh entities can be generated on the fly Plus some minor related simplifications, mainly in the mesh initializer.
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