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Commit 57de7d61 authored by Tomáš Oberhuber's avatar Tomáš Oberhuber
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Fixing PDE solver.

parent 8ba02696
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...@@ -250,7 +250,7 @@ bool tnlGrid< 2, Real, Device, Index> :: write( const MeshFunction& function, ...@@ -250,7 +250,7 @@ bool tnlGrid< 2, Real, Device, Index> :: write( const MeshFunction& function,
for( IndexType i = 0; i < getDimensions(). x(); i++ ) for( IndexType i = 0; i < getDimensions(). x(); i++ )
{ {
const RealType x = this -> getLowerCorner(). x() + i * hx; const RealType x = this -> getLowerCorner(). x() + i * hx;
const RealType y = this -> getLowerCorner(). y() + i * hy; const RealType y = this -> getLowerCorner(). y() + j * hy;
file << x << " " << " " << y << " " << function[ this -> getNodeIndex( j, i ) ] << endl; file << x << " " << " " << y << " " << function[ this -> getNodeIndex( j, i ) ] << endl;
} }
file << endl; file << endl;
......
...@@ -90,11 +90,16 @@ bool tnlPDESolver< Problem, TimeStepper > :: solve() ...@@ -90,11 +90,16 @@ bool tnlPDESolver< Problem, TimeStepper > :: solve()
IndexType step( 0 ); IndexType step( 0 );
IndexType allSteps = ceil( this -> finalTime / this -> snapshotTau ); IndexType allSteps = ceil( this -> finalTime / this -> snapshotTau );
this -> timeStepper -> setProblem( * ( this -> problem ) ); this -> timeStepper -> setProblem( * ( this -> problem ) );
if( ! this -> problem -> makeSnapshot( t, step ) )
{
cerr << "Making the snapshot failed." << endl;
return false;
}
while( step < allSteps ) while( step < allSteps )
{ {
RealType tau = Min( this -> snapshotTau, RealType tau = Min( this -> snapshotTau,
this -> finalTime - t ); this -> finalTime - t );
this -> timeStepper -> setTau( tau ); //this -> timeStepper -> setTau( tau );
if( ! this -> timeStepper -> solve( t, t + tau ) ) if( ! this -> timeStepper -> solve( t, t + tau ) )
return false; return false;
step ++; step ++;
......
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