Skip to content
Snippets Groups Projects
Commit 6fbf34ee authored by Tomáš Oberhuber's avatar Tomáš Oberhuber
Browse files

Renamed GridEntity::getDimensions to GridEntity::getDimension.

parent e1c81072
No related branches found
No related tags found
No related merge requests found
...@@ -55,7 +55,7 @@ class GridEntity< Meshes::Grid< Dimension, Real, Device, Index >, EntityDimensio ...@@ -55,7 +55,7 @@ class GridEntity< Meshes::Grid< Dimension, Real, Device, Index >, EntityDimensio
static const int entityDimension = EntityDimension; static const int entityDimension = EntityDimension;
constexpr static int getDimensions() { return EntityDimension; }; constexpr static int getDimension() { return EntityDimension; };
constexpr static int getMeshDimension() { return meshDimension; }; constexpr static int getMeshDimension() { return meshDimension; };
...@@ -179,7 +179,7 @@ class GridEntity< Meshes::Grid< Dimension, Real, Device, Index >, Dimension, Con ...@@ -179,7 +179,7 @@ class GridEntity< Meshes::Grid< Dimension, Real, Device, Index >, Dimension, Con
static const int entityDimension = meshDimension; static const int entityDimension = meshDimension;
constexpr static int getDimensions() { return entityDimension; }; constexpr static int getDimension() { return entityDimension; };
constexpr static int getMeshDimension() { return meshDimension; }; constexpr static int getMeshDimension() { return meshDimension; };
...@@ -302,7 +302,7 @@ class GridEntity< Meshes::Grid< Dimension, Real, Device, Index >, 0, Config > ...@@ -302,7 +302,7 @@ class GridEntity< Meshes::Grid< Dimension, Real, Device, Index >, 0, Config >
static const int entityDimension = 0; static const int entityDimension = 0;
constexpr static int getDimensions() { return entityDimension; }; constexpr static int getDimension() { return entityDimension; };
constexpr static int getMeshDimension() { return meshDimension; }; constexpr static int getMeshDimension() { return meshDimension; };
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment