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Refactored MeshBuilder to store face seed indeces in a matrix instead of array of EntitySeeds
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- src/TNL/Meshes/Geometry/EntityDecomposer.h 10 additions, 10 deletionssrc/TNL/Meshes/Geometry/EntityDecomposer.h
- src/TNL/Meshes/Geometry/getPlanarMesh.h 26 additions, 9 deletionssrc/TNL/Meshes/Geometry/getPlanarMesh.h
- src/TNL/Meshes/Mesh.h 1 addition, 1 deletionsrc/TNL/Meshes/Mesh.h
- src/TNL/Meshes/Mesh.hpp 1 addition, 1 deletionsrc/TNL/Meshes/Mesh.hpp
- src/TNL/Meshes/MeshBuilder.h 36 additions, 24 deletionssrc/TNL/Meshes/MeshBuilder.h
- src/TNL/Meshes/MeshDetails/initializer/EntityInitializer.h 13 additions, 5 deletionssrc/TNL/Meshes/MeshDetails/initializer/EntityInitializer.h
- src/TNL/Meshes/MeshDetails/initializer/EntitySeedMatrix.h 318 additions, 0 deletionssrc/TNL/Meshes/MeshDetails/initializer/EntitySeedMatrix.h
- src/TNL/Meshes/MeshDetails/initializer/Initializer.h 24 additions, 20 deletionssrc/TNL/Meshes/MeshDetails/initializer/Initializer.h
- src/TNL/Meshes/MeshDetails/traits/MeshEntityTraits.h 2 additions, 2 deletionssrc/TNL/Meshes/MeshDetails/traits/MeshEntityTraits.h
- src/TNL/Meshes/MeshDetails/traits/MeshTraits.h 4 additions, 0 deletionssrc/TNL/Meshes/MeshDetails/traits/MeshTraits.h
- src/TNL/Meshes/Readers/MeshReader.h 10 additions, 2 deletionssrc/TNL/Meshes/Readers/MeshReader.h
- src/UnitTests/Meshes/MeshGeometryTest.h 44 additions, 41 deletionssrc/UnitTests/Meshes/MeshGeometryTest.h
- src/UnitTests/Meshes/MeshTest.h 17 additions, 27 deletionssrc/UnitTests/Meshes/MeshTest.h
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