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Working implementation of 3D distributed grid, but 3D traversars do not know...
Working implementation of 3D distributed grid, but 3D traversars do not know about distributed grid, Process{Boundary/Interrior}Entities do not work correctly with distributed gird.
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- src/TNL/Meshes/DistributedGrid.h 45 additions, 47 deletionssrc/TNL/Meshes/DistributedGrid.h
- src/TNL/Meshes/DistributedGridSynchronizer.h 84 additions, 45 deletionssrc/TNL/Meshes/DistributedGridSynchronizer.h
- src/TNL/Meshes/GridDetails/Grid3D.h 16 additions, 1 deletionsrc/TNL/Meshes/GridDetails/Grid3D.h
- src/TNL/Meshes/GridDetails/Grid3D_impl.h 57 additions, 1 deletionsrc/TNL/Meshes/GridDetails/Grid3D_impl.h
- tests/mpi/Functions.h 38 additions, 0 deletionstests/mpi/Functions.h
- tests/mpi/MeshFunctionEvauateTest.cpp 31 additions, 20 deletionstests/mpi/MeshFunctionEvauateTest.cpp
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