- Jul 30, 2020
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
TNLReader does not fit, but it will be probably removed anyway...
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
Moved Mesh_impl.h, MeshEntity_impl.h and Traverser_impl.h from MeshDetails to Meshes and changed suffix to .hpp
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
Consequently, we always store the numbers of all entities, even those that don't have any subentity or superentity mappings enabled.
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
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Jakub Klinkovský authored
Main changes: - mesh pointer added to MeshEntity, all topology accessors redirected through it to the mesh - storage of points and subentity orientations moved from MeshEntity to Mesh - removed MeshEntityIndex - MeshEntity always stores its index as the GlobalIndexType - removed entity storage from Mesh - mesh entities can be generated on the fly Plus some minor related simplifications, mainly in the mesh initializer.
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Jakub Klinkovský authored
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