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TNL
tnl-dev
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Created with Raphaël 2.2.0
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Finishing rebase.
Fixing includes of std headers in ConfigEntryType.
Temporary deleted using of shared memory
CSR Adaptive optimizations
Bug fixes
Fixed script and benchmark
Added CSRLightWithoutAtomic, small optimizations
Refactoring, added CSR MultiVector(a lot of warps for one row)
Fix of SpMV benchmark and update of Python script for SpMV benchmark results processing.
Possible fix for compilation
Fixed bugs
Added CSR Vector with dynamic parallelism
Added libcudadevrt to fix problem with linking.
Changes to CSR SpMV functions
Problem with function
Merge branch 'JK/VTK' into 'develop'
Generalized DistributedMeshSynchronizer to allow synchronization of plain arrays with multiple values per element
Fixed distributeSubentities
Refactoring DistributedMeshSynchronizer: make getEntityOwner public
Generalized DistributedMeshSynchronizer::synchronizeSparse - row capacities have to be exchanged in general
Changed default type for LocalIndex to short int
Added function distributeSubentities and tests for DistributedMeshSynchronizer on faces
Added wrapper method reorderEntities to DistributedMesh
Refactoring entity tags layer: added getEntityTagsView, removed resetEntityTags, optimized Mesh::reorderEntities
Refactoring DistributedMeshSynchronizer: removed localentitiesCount
Refactoring distributed mesh and grid synchronizers: using DistributedMesh as the primary template parameter
Implemented GlobalIndexStorage for the remaining entities
Cleanup: removed getDistributedMesh() from Mesh
Added iteration methods to Mesh: forAll, forBoundary, forInterior, forLocal, forGhost
Simplified tests for mesh traversers
Improved logging methods writeProlog and printInfo in Mesh and DistributedMesh
Mesh::print works with CUDA meshes too
Cleanup: removed multimaps classes as they were superseded with sparse binary matrices
Improved parsing of CLI arguments in tnl-grid-to-mesh
Added tnl-game-of-life
Fixed ordering of points in tnl-decompose-mesh
Small fixes in unit tests
Added tests for DistributedMesh and DistributedMeshSynchronizer
Optimized geometry functions - avoiding double-precision constants
Replaced multimaps in Mesh with segments-based binary matrices
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