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tnlTraversal_Grid2D_impl.h 4.63 KiB
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  • /***************************************************************************
                              tnlTraversal_Grid2D_impl.h  -  description
                                 -------------------
        begin                : Jul 29, 2014
        copyright            : (C) 2014 by Tomas Oberhuber
        email                : tomas.oberhuber@fjfi.cvut.cz
     ***************************************************************************/
    
    /***************************************************************************
     *                                                                         *
     *   This program is free software; you can redistribute it and/or modify  *
     *   it under the terms of the GNU General Public License as published by  *
     *   the Free Software Foundation; either version 2 of the License, or     *
     *   (at your option) any later version.                                   *
     *                                                                         *
     ***************************************************************************/
    
    
    #ifndef TNLTRAVERSAL_GRID2D_IMPL_H_
    #define TNLTRAVERSAL_GRID2D_IMPL_H_
    
    template< typename Real,
              typename Index >
       template< typename UserData,
                 typename BoundaryEntitiesProcessor,
                 typename InteriorEntitiesProcessor >
    void
    tnlTraversal< tnlGrid< 2, Real, tnlHost, Index >, 2 >::
    processEntities( const GridType& grid,
    
                     UserData& userData ) const
    
       CoordinatesType coordinates;
       const IndexType& xSize = grid.getDimensions().x();
       const IndexType& ySize = grid.getDimensions().y();
    
    
       /****
        * Boundary conditions
        */
       for( coordinates.x() = 0; coordinates.x() < xSize; coordinates.x() ++ )
       {
          coordinates.y() = 0;
    
          BoundaryEntitiesProcessor::processCell( grid, userData, grid.getCellIndex( coordinates ), coordinates );
    
          coordinates.y() = ySize - 1;
    
          BoundaryEntitiesProcessor::processCell( grid, userData, grid.getCellIndex( coordinates ), coordinates );
    
       }
       for( coordinates.y() = 1; coordinates.y() < ySize - 1; coordinates.y() ++ )
       {
          coordinates.x() = 0;
    
          BoundaryEntitiesProcessor::processCell( grid, userData, grid.getCellIndex( coordinates ), coordinates );
    
          coordinates.x() = xSize - 1;
    
          BoundaryEntitiesProcessor::processCell( grid, userData, grid.getCellIndex( coordinates ), coordinates );
    
       }
    
       /****
        * Interior cells
        */
    
    #ifdef HAVE_OPENMP
    //#pragma omp parallel for
    #endif
    
       for( coordinates.y() = 1; coordinates.y() < ySize - 1; coordinates.y() ++ )
          for( coordinates.x() = 1; coordinates.x() < xSize - 1; coordinates.x() ++ )
    
          {
             const IndexType index = grid.getCellIndex( coordinates );
    
             InteriorEntitiesProcessor::processCell( grid, userData, index, coordinates );
    
    }
    
    template< typename Real,
              typename Index >
       template< typename UserData,
                 typename BoundaryEntitiesProcessor,
                 typename InteriorEntitiesProcessor >
    void
    tnlTraversal< tnlGrid< 2, Real, tnlHost, Index >, 1 >::
    processEntities( const GridType& grid,
    
                     UserData& userData ) const
    
    {
       /****
        * Traversing faces
        */
    }
    
    template< typename Real,
              typename Index >
       template< typename UserData,
                 typename BoundaryEntitiesProcessor,
                 typename InteriorEntitiesProcessor >
    void
    tnlTraversal< tnlGrid< 2, Real, tnlHost, Index >, 0 >::
    processEntities( const GridType& grid,
    
                     UserData& userData ) const
    
    {
       /****
        * Traversing vertices
        */
    }
    
    
    template< typename Real,
              typename Index >
       template< typename UserData,
                 typename BoundaryEntitiesProcessor,
                 typename InteriorEntitiesProcessor >
    void
    tnlTraversal< tnlGrid< 2, Real, tnlCuda, Index >, 2 >::
    processEntities( const GridType& grid,
    
                     UserData& userData ) const
    
    {
       /****
        * Traversing cells
        */
    }
    
    template< typename Real,
              typename Index >
       template< typename UserData,
                 typename BoundaryEntitiesProcessor,
                 typename InteriorEntitiesProcessor >
    void
    tnlTraversal< tnlGrid< 2, Real, tnlCuda, Index >, 1 >::
    processEntities( const GridType& grid,
    
                     UserData& userData ) const
    
    {
       /****
        * Traversing faces
        */
    }
    
    template< typename Real,
              typename Index >
       template< typename UserData,
                 typename BoundaryEntitiesProcessor,
                 typename InteriorEntitiesProcessor >
    void
    tnlTraversal< tnlGrid< 2, Real, tnlCuda, Index >, 0 >::
    processEntities( const GridType& grid,
    
                     UserData& userData ) const
    
        * Traversing vertices
    
        */
    }
    
    
    #endif /* TNLTRAVERSAL_GRID2D_IMPL_H_ */