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/***************************************************************************
tnlTraversal_Grid2D_impl.h - description
-------------------
begin : Jul 29, 2014
copyright : (C) 2014 by Tomas Oberhuber
email : tomas.oberhuber@fjfi.cvut.cz
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef TNLTRAVERSAL_GRID2D_IMPL_H_
#define TNLTRAVERSAL_GRID2D_IMPL_H_
template< typename Real,
typename Index >
template< typename UserData,
typename BoundaryEntitiesProcessor,
typename InteriorEntitiesProcessor >
void
tnlTraversal< tnlGrid< 2, Real, tnlHost, Index >, 2 >::
processEntities( const GridType& grid,
UserData& userData,
BoundaryEntitiesProcessor& boundaryEntitiesProcessor,
InteriorEntitiesProcessor& interiorEntitesProcessor ) const
{
/****
* Traversing cells
*/
}
template< typename Real,
typename Index >
template< typename UserData,
typename BoundaryEntitiesProcessor,
typename InteriorEntitiesProcessor >
void
tnlTraversal< tnlGrid< 2, Real, tnlHost, Index >, 1 >::
processEntities( const GridType& grid,
UserData& userData,
BoundaryEntitiesProcessor& boundaryEntitiesProcessor,
InteriorEntitiesProcessor& interiorEntitesProcessor ) const
{
/****
* Traversing faces
*/
}
template< typename Real,
typename Index >
template< typename UserData,
typename BoundaryEntitiesProcessor,
typename InteriorEntitiesProcessor >
void
tnlTraversal< tnlGrid< 2, Real, tnlHost, Index >, 0 >::
processEntities( const GridType& grid,
UserData& userData,
BoundaryEntitiesProcessor& boundaryEntitiesProcessor,
InteriorEntitiesProcessor& interiorEntitesProcessor ) const
{
/****
* Traversing vertices
*/
}
template< typename Real,
typename Index >
template< typename UserData,
typename BoundaryEntitiesProcessor,
typename InteriorEntitiesProcessor >
void
tnlTraversal< tnlGrid< 2, Real, tnlCuda, Index >, 2 >::
processEntities( const GridType& grid,
UserData& userData,
BoundaryEntitiesProcessor& boundaryEntitiesProcessor,
InteriorEntitiesProcessor& interiorEntitesProcessor ) const
{
/****
* Traversing cells
*/
}
template< typename Real,
typename Index >
template< typename UserData,
typename BoundaryEntitiesProcessor,
typename InteriorEntitiesProcessor >
void
tnlTraversal< tnlGrid< 2, Real, tnlCuda, Index >, 1 >::
processEntities( const GridType& grid,
UserData& userData,
BoundaryEntitiesProcessor& boundaryEntitiesProcessor,
InteriorEntitiesProcessor& interiorEntitesProcessor ) const
{
/****
* Traversing faces
*/
}
template< typename Real,
typename Index >
template< typename UserData,
typename BoundaryEntitiesProcessor,
typename InteriorEntitiesProcessor >
void
tnlTraversal< tnlGrid< 2, Real, tnlCuda, Index >, 0 >::
processEntities( const GridType& grid,
UserData& userData,
BoundaryEntitiesProcessor& boundaryEntitiesProcessor,
InteriorEntitiesProcessor& interiorEntitesProcessor ) const
{
/****
* Traversing edges
*/
}
#endif /* TNLTRAVERSAL_GRID2D_IMPL_H_ */