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Refactored MeshBuilder to store cell seed indeces in a matrix instead of array of EntitySeeds
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- src/TNL/Meshes/Geometry/getDecomposedMesh.h 2 additions, 2 deletionssrc/TNL/Meshes/Geometry/getDecomposedMesh.h
- src/TNL/Meshes/Geometry/getPlanarMesh.h 57 additions, 26 deletionssrc/TNL/Meshes/Geometry/getPlanarMesh.h
- src/TNL/Meshes/Mesh.h 1 addition, 1 deletionsrc/TNL/Meshes/Mesh.h
- src/TNL/Meshes/Mesh.hpp 1 addition, 1 deletionsrc/TNL/Meshes/Mesh.hpp
- src/TNL/Meshes/MeshBuilder.h 35 additions, 21 deletionssrc/TNL/Meshes/MeshBuilder.h
- src/TNL/Meshes/MeshDetails/initializer/EntityInitializer.h 22 additions, 44 deletionssrc/TNL/Meshes/MeshDetails/initializer/EntityInitializer.h
- src/TNL/Meshes/MeshDetails/initializer/EntitySeedMatrix.h 125 additions, 29 deletionssrc/TNL/Meshes/MeshDetails/initializer/EntitySeedMatrix.h
- src/TNL/Meshes/MeshDetails/initializer/Initializer.h 17 additions, 35 deletionssrc/TNL/Meshes/MeshDetails/initializer/Initializer.h
- src/TNL/Meshes/MeshDetails/initializer/SubentitySeedsCreator.h 8 additions, 8 deletions...NL/Meshes/MeshDetails/initializer/SubentitySeedsCreator.h
- src/TNL/Meshes/MeshDetails/traits/MeshEntityTraits.h 2 additions, 0 deletionssrc/TNL/Meshes/MeshDetails/traits/MeshEntityTraits.h
- src/TNL/Meshes/Readers/MeshReader.h 11 additions, 3 deletionssrc/TNL/Meshes/Readers/MeshReader.h
- src/UnitTests/Meshes/MeshGeometryTest.h 32 additions, 22 deletionssrc/UnitTests/Meshes/MeshGeometryTest.h
- src/UnitTests/Meshes/MeshTest.h 17 additions, 11 deletionssrc/UnitTests/Meshes/MeshTest.h
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