Commit c218dd6d authored by Jakub Klinkovský's avatar Jakub Klinkovský
Browse files

Added preconditioning to the CG solver

parent ca5b9f96
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+1 −1
Original line number Diff line number Diff line
@@ -37,7 +37,7 @@ public:
protected:
   void setSize( IndexType size );

   Containers::Vector< RealType, DeviceType, IndexType >  r, new_r, p, Ap;
   Containers::Vector< RealType, DeviceType, IndexType >  r, p, Ap, z;
};

} // namespace Linear
+64 −45
Original line number Diff line number Diff line
@@ -33,81 +33,100 @@ solve( ConstVectorViewType b, VectorViewType x )
   this->resetIterations();

   RealType alpha, beta, s1, s2;
   RealType bNorm = b.lpNorm( ( RealType ) 2.0 );

   // initialize the norm of the preconditioned right-hand-side
   RealType normb;
   if( this->preconditioner ) {
      this->preconditioner->solve( b, r );
      normb = r.lpNorm( 2.0 );
   }
   else
      normb = b.lpNorm( 2.0 );
   if( normb == 0.0 )
      normb = 1.0;

   /****
    * r_0 = b - A x_0, p_0 = r_0
    */
   this->matrix->vectorProduct( x, r );
   r.addVector( b, 1.0, -1.0 );
   p = r;

   if( this->preconditioner ) {
      // z_0 = M^{-1} r_0
      this->preconditioner->solve( r, z );
      // p_0 = z_0
      p = z;
      // s1 = (r_0, z_0)
      s1 = r.scalarProduct( z );
   }
   else {
      // p_0 = r_0
      p = r;
      // s1 = (r_0, r_0)
      s1 = r.scalarProduct( r );
   // TODO
   //this->setResidue( std::sqrt(s1) / bNorm );
   this->setResidue( std::sqrt(s1) );
   }

   this->setResidue( std::sqrt(s1) / normb );

   while( this->nextIteration() )
   {
      /****
       * 1. alpha_j = ( r_j, r_j ) / ( A * p_j, p_j )
       */
      // s2 = (A * p_j, p_j)
      this->matrix->vectorProduct( p, Ap );
      s2 = Ap.scalarProduct( p );

      /****
       * if s2 = 0 => p = 0 => r = 0 => we have the solution (provided A != 0)
       */
      if( s2 == 0.0 ) break;
      else alpha = s1 / s2;
      // if s2 = 0 => p = 0 => r = 0 => we have the solution (provided A != 0)
      if( s2 == 0.0 ) {
         this->setResidue( 0.0 );
         break;
      }

      /****
       * 2. x_{j+1} = x_j + \alpha_j p_j
       */
      // alpha_j = (r_j, z_j) / (A * p_j, p_j)
      alpha = s1 / s2;

      // x_{j+1} = x_j + alpha_j p_j
      x.addVector( p, alpha );

      /****
       * 3. r_{j+1} = r_j - \alpha_j A * p_j
       */
      new_r.addVectors( r, 1, Ap, -alpha, 0 );
      // r_{j+1} = r_j - alpha_j A * p_j
      r.addVector( Ap, -alpha );

      /****
       * 4. beta_j = ( r_{j+1}, r_{j+1} ) / ( r_j, r_j )
       */
      if( this->preconditioner ) {
         // z_{j+1} = M^{-1} * r_{j+1}
         this->preconditioner->solve( r, z );
         // beta_j = (r_{j+1}, z_{j+1}) / (r_j, z_j)
         s2 = s1;
      s1 = new_r.scalarProduct( new_r );
         s1 = r.scalarProduct( z );
      }
      else {
         // beta_j = (r_{j+1}, r_{j+1}) / (r_j, r_j)
         s2 = s1;
         s1 = r.scalarProduct( r );
      }

      /****
       * if s2 = 0 => r = 0 => we have the solution
       */
      // if s2 = 0 => r = 0 => we have the solution
      if( s2 == 0.0 ) beta = 0.0;
      else beta = s1 / s2;

      /****
       * 5. p_{j+1} = r_{j+1} + beta_j * p_j
       */
      p.addVector( new_r, 1.0, beta );

      /****
       * 6. r_{j+1} = new_r
       */
      new_r.swap( r );
      if( this->preconditioner )
         // p_{j+1} = z_{j+1} + beta_j * p_j
         p.addVector( z, 1.0, beta );
      else
         // p_{j+1} = r_{j+1} + beta_j * p_j
         p.addVector( r, 1.0, beta );

      // TODO
      //this->setResidue( std::sqrt(s1) / bNorm );
      this->setResidue( std::sqrt(s1) );
      this->setResidue( std::sqrt(s1) / normb );
   }
   this->refreshSolverMonitor( true );
   return this->checkConvergence();
}

template< typename Matrix >
void CG< Matrix > :: setSize( IndexType size )
void CG< Matrix >::
setSize( IndexType size )
{
   r.setSize( size );
   new_r.setSize( size );
   p.setSize( size );
   Ap.setSize( size );
   z.setSize( size );
}

} // namespace Linear